Sunday, October 12, 2008

New Ways of Using Stories

What's Your Story?
An article describing ways that digital storytelling can be used for business presentations and other corporate means. It combines digital video stories with live storytellers to liven up corporate presentations. The creator of this form of presentation, Dana Atchley, passed away in 2000, but his website detailing his presentation, Next Exit, is still available.

Storytellers of the New Millennium
This article details some of the different forms of digital storytelling, as well as who is studying it. It also breaks down the art of digital storytelling into sections: Digital Self-Expression (such as hypertext fiction), Performance Art on the Web (like MUDs and chatrooms like The Palace, where Waiting For Godot was staged, like I mentioned in an earlier post), and Pursuit of Personal Story. It also goes on to detail what interactive CD ROM games are. It doesn't seem to discuss games in a traditional sense, as they seem to focus on the "interactive" part rather than the "game".

StoryCorps
StoryCorps is a project dedicated to recording and telling the life stories of people who come to the website. The stories are documented in audio files, and made available to the public through free CDs or on public radio. The intention seems to be to preserve the stories of these people beyond their lifetime.

Sunday, October 05, 2008

What is digital narrative, anyway?

Center for Digital Storytelling, non-profit collection of digital fiction
The stories aren't written, they're told in video. Not strictly "literature," but an interesting experiment in storytelling. Some of the stories are accompanied by short paragraphs written by the creator, to place the story in a context and why it's important to them, like Calling Me by Leah Grear.

Tech Head Stories, collection of stories and cornucopia of information on digital narrative
I wasn't so sold on the idea of digital narrative in the multimedia sense being akin with literature until I came across this website, and read the opening blurb on the main page:
Welcome electronic pilgrims, cyber surfers, techno outriders one and all. You have arrived at Tech Head Stories. Gather around the electronic fire, lounge in the cyber cafe, take your place in the cyber salon. The shifty-eyed lounge lizard in the back, yes, the one behind you, mutters, "What's in it for me? What's inside?" Glad you asked me that, Pilgrim. Since you've asked, there are tales of tech and tales of bone head woe. Interested in multimedia? Digital Cinema? Digital Storytelling? Do you want to make these things? The crowd leans forward, listening intently. How about story structure and digital technology? No matter, there's something here for you. The shifty eyed pilgrim cocks a wary eye. Do you want more than a digital press release? The crowd murmurs.
At Tech Head Stories we go beyond tools, we explore visions, messages, and meanings created with digital tools. Even the Pilgrim nods his head. Here we sing songs in praise of the body electric. If it deals with technology or stories you'll find something inside. So all you seekers of techno wisdom and truth, info slackers with time to spare, come browse our pages before you return your travels on the information silk roads through cyberspace. Linger a while and hear some Tech Head Stories.

Most of the site turns out to be fairly flat, but there is a discussion of the interactive story which is largely focused around a discussion of games and their narrative. Could be a good precursor to looking at the story in video games.

Clicking for Godot, discussion of a digital stage for a traditional play
Discussion of the virtual stage. A group put on Waiting for Godot in a chatroom performance. Article also has some good information on other types of digital literature on the subsequent pages. Interesting stuff!

Saturday, October 04, 2008

Supplemental Information on Digital Narrative

digital narrative sound and vision
This site offers users modules on what digital narrative is, and users can create their own. It's all focused on using a variety of media for storytelling, which prompts an interesting question in this research: what qualifies as digital "literature"? Is storytelling on the web now completely multi-media? Where does that place works that only contain a smaller portion of writing? I'm hoping to figure out some of these questions as I go, but if you have any input on them, by all means, let me know :) Back to the site: Because of the nature of the modules, it also provides a good list of resources for other websites and books pertaining to digital narrative. As it happens, one of the books it lists - First Person: New Media as Story, Performance and Game by Noah Wardrip-Fruin and Pat Harrigan, is one that I own, so I'll take a look through it by my next blog post and let you know if there's anything that may pertain to what you're looking at - even if it isn't examples of digital fiction, which is what I'm meant to me looking for.

Lev Manovich, software-based cultural forms
I briefly looked through Lev Manovich's work on software-based cultural forms, but his predominant focus is on images and video. He does however have an interesting article called Alan Kay's Universal Media Machine (the link is a .doc file), in which he discusses the use of the personal computer to imitate forms of older media, which I thought may pertain to the transformation of the written word from book to interactive narrative.

Other notable sites:
http://www.tads.org/if.htm - Good explanation of interactive fiction, which I mentioned in my first blog post

Friday, October 03, 2008

Tinkering with Building

Today involved a little more practice with Second Life, and reading up on some of the building elements. After a lot of mucking around with different elements, I managed to construct my first chair (that's me sitting in it):

While it isn't the most glamorous object - I had a friend describe it as a leopard print toilet - it's a start, and I'm feeling more comfortable with some of the building tools.

I've also come across some helpful (if not slightly profane) Second Life building tutorial videos, which has offered some excellent advice (these notes are mostly for my own reference as I'm learning, but they're very helpful to have!):
- Camera controls: ALT + Click on object, can spin camera around that object, as well as in and out; ALT + CTRL + Click on object, can move camera up and down as well as spin
- Under the View menu, you can select whether the property lines display or not, to make sure you don't build on your neighbours' property

After some more video basics, I tinkered with actually putting walls and windows together on the property. It's slowly coming together, although it's still a ways off yet! I've left what I was doing on the property, although I'll likely rework it beyond recognition as I learn more about the building process.

Thursday, September 25, 2008

Web Literature 101

First day on the job, and I think things went pretty well! Today's focus was on hypertext fiction, and like any good junior researcher, I started at the centre of all Internet knowledge: Wikipedia!

From there, I managed to find links to some interesting examples of hypertext fiction (not sure if they're ones you've found in the past, but hopefully it's a start):

- Six Sex Scenes, by Adrienne Eisen - Interesting fiction, first person account of a woman, beginning with sitting in a therapist's office with her partner.

- trAce Alt-X Archives - Archive of a selection of new media writing on the web. Used to host awards for New Media Writing, but I can't find any evidence of a current competition.

- After bringing up the notion of hypertext fiction with a friend, they pointed me in the direction of Interactive Fiction. They're text-based games that are heavily narrative driven (of course) which need a special program to read them (which can be found here at The Pectoral Skybreak Spatterlight. It runs interactive game files, which come in AGT, Adrift, AdvSys, Alan, Glulx, Hugo, Level 9, Magnetic Scrolls, TADS (text-only), Quill, and Z-code file formats. Instead of clicking on links to get to the next part of the story, the reader enters in commands to get to the next part of the story, making it more puzzle-like than hypertext fiction. I played through part of one called Babel which came recommended to me. Haven't gotten very far, but from what I've seen it's well written, interesting, and fun.

Tuesday, October 31, 2006

Playing With Photoshop

I've been using Photoshop for a while now, ever since I was introduced to all the wonderful things I could do with it during my first year of university. So any opportunity I get to learn a new technique to play with is a fun one, and I love being able to apply what I learn to other photographs.

Today, I looked at the Planet Photoshop tutorial on Photoshop Serigraphs, a technique to make pictures very Andy Warhol-esque.

I took this ordinary picture of my brother, James:
Photobucket - Video and Image Hosting

And turned it into this artistic masterpiece!
Photobucket - Video and Image Hosting

With this little tutorial, you too can turn your siblings into works of art!

Saturday, October 07, 2006

The Return of Educational Radio

For this week's blog entry, I listened to one of the weekly podcast episodes on Boag World, the website of Paul Boag, a self described web designer and usability/accessibilty expert. I tuned in to his 47th episode, titled The Moblie Web.

I hadn't listened to a podcast before, and when I was assigned to listen to one on web design for class, I'll admit I groaned a little inwardly. However when I tuned in to Paul's podcast, I was very impressed, and more importantly, very entertained.

As far as I could initially tell, the reason that people want to tune into podcasts in the first place is to be informed and entertained (in addition to the portability of a podcast, of course). Paul's podcast was certainly very entertaining. His podcast, insofar as I can tell, is recorded in his living room (proven by his crying child in the background) with his buddy Mark, who he banters back and forth with over the course of the hour-long program.

Over the course of the program, I became increasingly aware of the interactivity that podcasts provide. Because of the online forum that the podcast is set up in, it is easy for listeners to go to links that the podcaster discusses, or to stop it and start it at their leisure. It is the most flexible media that a content producer can release nowadays.

As for the content of the podcast, I found that the podcaster kept me interested, despite the fact I wouldn't normally sit and listen to an hour of web design (although I'll admit, an hour was still a very long time to sit and listen for someone who has grown so accustomed to watching visuals alongside the audio, too). The discussion of mobile phones and web browsing, while not necessarily directly relevant to my web design class, brought up a lot of interesting points about accessibility and usability. He discussed the use of style sheets, in particular relation to mobile devices, but it made good points about how widely accessible a website must be for a variety of browsers. For example, Paul pointed out that there are actually 40 different browsers available for mobile devices, with over 160 different devices to use them on.

One aspect he discussed that we are yet to really touch on in class is the cost of making your website usable by all browsers. The time and money it takes to test your web page on various platforms, browsers, and devices can become costly, and web designers must analyze how necessary it is for their website to be accessible by anyone and everyone.

All in all, the podcast was informative and entertaining (although a little long), which is everything a podcast is expected to be. Next time, though, I still think I'd rather listen to streaming internet radio, instead.

Sunday, October 01, 2006

Designing for the Blind

When I first read Adam Greenfield's musings on website design titled The Bathing Ape, I was not blown away. For the most part, he seems to be remarkably interested in what he has to say about everything, and not a great deal of concern for how his audience is receiving it.

A poorly designed essay, if I do say so myself.

But once you get past Greenfield being self-involved, he does make some good points. His big problem with some designers is that, well, they aren't really designers. They are more what he deems stylists: people who play with the artistic merits of the website, without really considering the functionality of it.

His point was truly illustrated when I began to think back to my MySpace experiences. Stumbling across some friend of a friend's home page, only to be harassed by a blinking, falling star background in every colour of the rainbow, killing any chance I have of reading any of the text on their page. Although really, if they've opted for the falling star background, I probably don't have much of an inclination to be friends with them, anyway.

There are, however, some shining examples of web design out there. All is not lost! In fact, MySpace competitor Facebook should be commended for one reason and one reason alone: they don't let people customize their HTML. This way, someone browsing through the website always knows where to look on any other person's page for information. Want to know what school they're from? Sure! It's the same as on your home page? Listening to music on your computer already? Well no fear! It won't be interrupted by yet another clip of Save Your Scissors by City and Color! The lines are clean, the colours are neutral and appealing, and there is a definite logic to how all of their links go together.

Facebook has recognized the one very important fact that Greenfield sees, but MySpace clearly doesn't: not everyone can be a designer.

Sunday, September 24, 2006

Changing my ways for the Tao Te Ching

In order to better understand how to create a web page and spruce up my blog, I recently read an article by John Allsopp title The Dao of Web Design. For the most part, Allsopp made some good points about how to make web pages accessible to anyone. By using style sheets instead of HTML for all style elements, you create a much more accessible web page, because any person on any computer can go in and edit the page as they best see fit.

Now, some of this was a little shocking to me. As a long-time HTML user, the world of CSS is a very scary one to me. I like to use HTML to emphasize my point. See? And I am also part of that old school of web designers that Allsopp speaks of that believe the website is thought of like the printed page, wherein the designer expects their hard work to look identical on every browser. I am one of those people who will spend ages browsing over a Colour Codes sheet, picking exactly which shade of fuchsia I wish to inflict on visitors to my website.

Allsopp argued that this is no longer the case. He believes that a web design should be flexible and adaptable, in order to meet the needs of all of its visitors. By using style sheets, he says, you can control fonts using relative formulas rather than absolute values, or allow people to change their colours, based on what they are best able to view. While I would typically reply with, "No! There's no way! This is MY website and I'll edit it until everyone sees it MY WAY!", I am beginning to understand why the web does not work like that. With such a large audience, it is unreasonable to assume that my vision of my web page is the only acceptable one. Once I begin to better understand how to create CSS, I can further my education as to why I'm not always right. A shocking revelation, I know, albeit a necessary one if I want people to read my web page and actually enjoy reading it. Oops, that was more HTML , wasn't it? I'm going to have to get out of the habit of doing that...

Monday, September 11, 2006

Your Website and You

As a university student, I seem to spend an inordinate amount of time on the Internet. I've seen some spectacularly bad websites, made both by fellow students and professional website designers who should really know better. I've thankfully also seen some very good ones, and one in particular that has always stood out to be as being well run, well laid-out website is Penny Arcade.

The website is part comic, part news feed/video game review site. Because the website is designed for "gamers" (video game players), the creators have strived to create a website that will most appeal to people interested in video games and web comics about them. It looks like they've done a pretty good job, too. The avatars of the creators, Gabe and Tycho, are not only in the comic, but are featured throughout the website. The comic itself is very entertaining, however all of the aspects surrounding the comic are what make this website so strong.

The various parts of the website that have spun off from the comic are all components that contribute to a better understanding of gamer culture. All of the links expand the experience of the comic, from the Forum where fans can discuss topics related to video games and that day's comic, to a blog updated by the creators of the site daily, featuring video game related new and observations from the point of view of Gabe and Tycho.

As far as technical aspects are concerned, the website is well put together, in the sense that it is visually appealing and laid out in a very accessible way. It is easy to read the day's comic and the day's blog post, without having to search through numerous links to find it. Also, whenever Penny Arcade is advertising special events, such as the Penny Arcade Expo or the Child's Play Christmas gift drive, unique and eye-catching graphics are used to draw the reader in, and bring them to a part of the site they may not typically go to.

A website does not need to be educational or productive in order to be good. Sometimes, a well-designed website can just be downright fun!